#4: Midterm Idea


My midterm is about walking a dog when your dog doesn't like listening to you. Pretty much, your player character is attached to the dog character by a spring joint (the leash) and you have to keep your wily pet from jumping off the cliff of the island that you live on and send you plummeting down with it. The goal of the game is to somehow lead the dog safely to your house, which is located in the middle of the island. I'll probably have to experiment a bunch with the Unity physics engine for this project to make it feel right, even if I have the general idea of what to use to get the fundamental gameplay elements down, so I'm not entirely sure what elements  will go into it because I'm pretty sure once I go deep into it everything's going to change all over the place. I also plan on modeling a basic dog character, player character, a house, and I've already modeled a fence to go around the house. I might even model the actual island that they're trying not to fall off of, and the ocean underneath it if I have time. We'll see.

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(+1)

Hmmm, so I think you definitely have time to model the actual island and ocean. Seeing that the core of the gameplay is the difficulty of getting the dog to end up back at the house, is it more reliant on physics working against the player or the dog's disobedience? I think it's best to understand what exactly you're communicating with your design before moving forward. Do you want the player to be upset at ur beautiful dog... or at the menacing world and it's inconsistent rules? This has a lot of potential! Can't wait 2 see where it goes! See u on the slack.

(+1)

I definitely think it's a combination of both! I just programmed the dog's (super simple) AI so that there's something other than just physics working against the player, but physics is still a huge factor in moving the player and the dog around. So if anything, the dog and its AI would function as the puppet (for lack of a better word) for the player to get frustrated at, while the underlying physics is the real challenge of the game. Thanks for the feedback! Can't wait for u to see it :')

sounds like a fun and simple enough idea