#1: The Door Problem
The animator role in a game's development appeals to me best because I enjoy the technicalities of figuring out how to make things move and investigating what kinds of motions give me the mood, character, or effect that I'm going for. The one that appeals to me least is legal, because because I'd likely miss, forget, or mishandle a lot of things that would have large, irreversible consequences. The weirdest position is the monetization designer, because I imagine figuring out an effective way of drawing in money would involve various disciplines across the entire pipeline of game design/development (marketing, gameplay, art/sprites, etc.) Finally, game development differs from game design in that most of the creation happens in design, and once everything's been planned out and put together, then the game goes into development, where everything is actually fabricated.
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